Mobile design

The design of an app made for the thumb, not the mouse. Touch and a small screen change where things sit and how many steps a task takes.

Contact us3 to 6 weeks

What it improves in your business

Less drop-off

Short, predictable flows keep people from abandoning midway.

Store approval

iOS and Android conventions respected from the drawing stage.

Decide before you spend

The prototype exposes the problem while changing is still cheap.

Better store rating

An app that does not stall on the basics gets reviewed better.

How we work

01/ 04

Flows and navigation

We map the main journeys through the app and how people move between them.

Screens and states

Every screen drawn with its loading, error and success states.

Platform conventions

We fit the interface to what iOS and Android have already taught your user.

Clickable prototype

A navigable app to validate the experience before any code is written.

What we deliver

  • Navigation flows
  • High-fidelity screens
  • Loading and error states
  • Clickable prototype
  • App component kit